build godot 4.0-beta4 on FreeBSD
とりあえずビルドが通るところまで
- set openxr=false
- secure_getenvがないため
- platform/linuxbsd/detect.py
--- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -404,7 +404,8 @@ def configure(env: "Environment"): if env["use_static_cpp"]: env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"]) if env["use_llvm"]: - env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a" +# env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a" + pass else: if env["use_llvm"]: