build godot 4.0-beta4 on FreeBSD 

とりあえずビルドが通るところまで

  • set openxr=false
    • secure_getenvがないため
  • platform/linuxbsd/detect.py
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -404,7 +404,8 @@ def configure(env: "Environment"):
     if env["use_static_cpp"]:
         env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
         if env["use_llvm"]:
-            env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
+#            env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
+            pass
 
     else:
         if env["use_llvm"]: